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luigi's mansion: dark moon walkthrough

luigi's mansion: dark moon walkthrough

Then go through the door in the northwest corner. On the east side, next to the doormat, is a hidden door. Investigate the statue on the right and it'll spew some gold, although the helmet is likely to get stuck on your vacuum if you use that (as you should). Go ahead and respawn the knight's armor to the right of the Guard Hall door for about 100 Gold. Follow the path of coins and head through the spinning cog to get to the area with the two Slammers. Use the Strobulb on said safe to get about 95 Gold, then go ahead and cross the rafter next to the west knight. He'll hand you a Nintendo DS (the original 2004 variety) which contains an interactive map of Gloomy Manor and also allows communication. Here, go back west and suck up the gold above the fireplace. This should finish the room off with 21/44 webs. Use the door to the right and go into the Foyer. This will get things rolling, so head back towards the door, but instead of going through, ride the cog on the left. Hit one of the buttons below to navigate to your desired mansion. Also suck away that carpet blocking the door on the east side. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Luigi's Mansion: Dark Moon for Nintendo 3DS. Here, you'll find two chests nearby. Open it and suck up alllllllllll of the money! Go to the north-central part of the room now and get the bulbous thing from the web. After that, you can fight off a lone Greenie by yourself, hopefully. Partway along is also a hole looking into the Studio, pointlessly. Then go through this door. We'll opt for the latter first, since it's on our floor. Got a Luigi's Mansion: Dark Moon walkthrough, FAQ or Guide? Before you leave, E. Gadd will show you a Spirit Ball, an object that is capable of creating illusions. Defeat the two Hider ghosts here, then use the Dark-Light on the east wall. Also, each page has a 3 Star Rating Registry which allows you to add your scores and compare with others. A Job for a Plumber, or B-1 is the first mission in the Haunted Towers of Luigi's Mansion: Dark Moon. Go north an area and east two. Go west a room. This end result shows that the Gloomy Manor is reachable, and fixing the Dark Moon in whole will fix their problems. At this point, be wary of the rats nearby. The only real difference is that some will wear pots and pans - you can't stun them until just after their attack. ALL RIGHTS RESERVED. This will help greatly here to avoid damage, even with the red ghost. Suddenly, an audible signal is emitted from those very areas - very creepy music, probably from the piano in the Library. It will also open its eyes - use that time to blind it! In the southwestern corner, you can respawn the statue in the water pond for about 40 Gold. Sit on the toilet and do your business or somethin'. You can also vacuum the carpet on the floor and go northward to reveal a switch beneath. Go up the stairs onto the porch, then investigate the vase to the right if you want, although it does nothing. Go along to the end of the path where the doghouse would be; it's not there anymore, though, so reveal it and examine it to be warped! E. Gadd fears that the ghosts will soon terrorize other areas beside the Valley. Capture all the ghosts as soon as possible. That's about it for this area, though; return inside, as I'm soaking. E. Gadd will then call you back. With some strange device, he fixes the fragment, dispersing some of the fog near the Bunker. RIP Suites Walkthrough. Tip: When you have a ghost in the suction of the poltergust other free ghosts will attack you. Go north and, under the window, is a hidden desk containing about 100 Gold. at the end. Vacuum it and bring it over to the fallen candle and ... well, it should be obvious. Reveal it and go out onto the balcony. Not much to worry about, though. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. The Cellar is then marked on the map, and you are given the key to the elevator.. You end up zapped into the Lobby. Finally, flash the various purple flowers around here for money, and a gemstone as well. Capture all 3 Boos in "Secret Mine" Terrifying Invasion. Pull down the string there and go on up. - Luigi has fallen asleep while watching the television. E. Gadd will point out the door just behind you with the panel; you saw one like it in the Mudroom, too. You should have taken 19/44 when you're done here. Enter the Chalet and defeat the two Hiders and a Sneaker waiting inside. Last Edited: 2 Mar 2018 9:13 pm. The X Button is in general used to investigate things, so you know. Then reveal the clock in the corner (it's the big dark shadow you can blatantly see). In the southwest corner, you can respawn some drawers. ... Nice to see E. Gadd has such trust in the elevator's operation. Check out how fast other people completed a level -- or how much loot they grabbed. Finally, press the R Button to suck 'im up. Use the Dark-Light on it to spawn a fire, then quickly suck up the web ball and light it. At the dresser, press R+X and you'll get a gem. You can suck out the nearby curtain for some bats that can be shot down with the Strobulb. Zip on over to the other side and remove the rug on the floor to reveal some kind of golden ghost. At the west side of the room at some coats that can be taken to get some gold, plus that on the shelves nearby. First, keep an eye out for which stack of books is throwing books at you - when you figure it out, Strobulb it and then start sucking on the ghost. He then takes you back to the Bunker as Luigi jigs a little. For the third phase of the battle, you need to get down to the end of the path. Then activate the grille nearby by using the Strobulb on it. That's about it, though. the toolbox in the southeast, the box in the southwest), but they don't do much. You can also suck up several pieces of gold from the northeast and southeast corners by looking up. Luigi's Mansion 2 is broken up into 5 different mansions with 3 to 5 "missions", a boss fight, and a bonus mission. Now, go back into the fireplace to 1F, then go to the Foyer, upstairs, and exit to the north. As you approach the second fallen pillar, on its north side, angle to the left to light up another knight's torch. ... Walkthrough. Soon thereafter, E. Gadd will call you, notifying you of the obvious, and telling you that the ghosts will be marked on the map on your DS - which he decides to call the "Dual Scream". If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. You'll begin with two blue ghosts here. It will be seen later as to whether I was right in prioritizing Pokémon Mystery Dungeon over this - and that would be a hard battle to win. The thing is, the northern door to the study will love slapping you against the wall, so what to do...? Go east an area and south another. Deal with them as before, then the red one from before will appear - he's not hard to deal with if you stun him quickly, then suck him into the vacuum while mashing the B Button rapidly. There's not much else to do here. This is your Dark Moon equivalent of a shooting game--use the projectiles to hit the mouse. He then asks Luigi - the best (and only) ghost wrangler - for his help, answering his own question before Luigi is given a real choice. Walk into the fireplace and press X to get down in the lab. He quickly left the Gloomy Manor and found the Dark Moon vanished from the sky, and a dark, dense fog all around. Grab the gear that is spawned by the latter. Then you should be able to bring the nearby swinging web to the far to light the place up. The Dark-Light alone will stun him; after that, vacuum up his tongue, build up the Power Gauge, and let loose! You see that green stack of stuff on the table? C-5 Piece at Last. Anyways, go to the front door now - it's to the right, marked by a red line on the map. It may take a while to get used to. With the clock ticking Luigi will travel to the following rooms: Quickly dodge to the side - the ghost will tackle you! It's all the same as usual, difficulty-wise, but when you try to stun the ghosts, try taking out some of those rats, too - they will still hurt you if you don't jump over them, and there will usually be three at a time here. On the other side, go west a bit and you'll be assaulted by the ghost. markings in the objectives screen to have the target's room specified. Go up the stairs and along the path to the end - you can look in the aquarium on the way if you want. It's not an official mission, but you did miss out on them when you did not have the Dark-Light Device. Anyways, if the helm gets stuck on the vacuum, use L and not R. You can do this to hit the northwestern painting (also with the X Button to aim up), then vacuum down the teardrop gemstone! Here, you'll find the culprit - another Greenie-type ghost, in case you didn't know their "species", so to speak. Our final group of enemies will initially consist of a Greenie and a Slammer, the former of which has sunglasses on. When you first enter, you'll see the ghosts from earlier, pointing out their toy on the chandelier at the top of the room. Exit south to the Front Yard - we got some more vacuumin' to do. There is also a rug nearby on the floor that can be pulled back to reveal a switch; standing on it will put out the fire in the fireplace. Beyond that stupid common, go into the room to the northwest. You can investigate the vase nearby for some gold, then go south. There's another window further east, plus some bats to battle. Luigi’s Mansion: Dark Moon is separated into five different mansions. Professor E. Gadd will send Luigi back to the mansion to eradicate the last ghosts, with the goal of doing it as fast as possible. It's not an entirely difficult effort, as you can probably guess - you can even capture multiple ones if you stun more than one and start vacuuming. Backtrack to the Foyer now (back inside, one room west, two north). (It's a parody on the common thought of "DS" standing for "Double Screen", where it actually is supposed to stand for "Developer's System".). Version: v1.45 | Updated: 08/19/2013 FAQ of the Month Winner: June 2013. Begin by vacuuming upwards with the vacuum and you can grab some pieces of gold - a lot of them will fall if you suck out the flames in the chandelier! As you do so, you may want to try facing opposite the way you're going - gold spiders and gold mice tend to pop up here, yielding 20 Gold a pop! Two rooms east is our next destination: the Mudroom. Then go west and south and get rid of the those webs. Anyways, I grabbed this when GameStop finally got them in stock, so here's hoping for a fun experience! You can look through a window nearby into the kitchen, if you want. You can zap it with the Strobulb to reveal a gemstone! That's about it for here - hold the B Button and completely run northward to avoid the knights' swords. There, stun the spider and grab the loose web ball nearby - not the main web, but the ball, like you used in Mission A-5. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. There is also a toolbox underneath the blackboard (has hearts), and the door at the southeast corner. However, you can go to the southwestern corner and extract that cobweb to get some gold, and a golden rat will also appear for 20 Gold for you! First, though, you need to light up the web on the fan in the stone room you first fought in. You can suck up a gold bar from the northwest corner and fight some bats, but that's about it. Go south off the patio and towards the end of the stone path. The very fact that there's a toilet in here makes me suspicious. Basically press R and X simultaneously to snatch up the Purple Star, then backtrack to the Patio. Be sure to grab the gear when you're done. Do the same with the fallen web ball and press L to shoot it northward at those webs. Not much to do here; use the door at the left side of the room. But you should have done all 47 if you've followed the walkthrough insofar. Quickly enter and suck them off and you still have a chance at getting them both stunned and vacuumed. There is a special attachment to the Poltergust 5000 that can help in remedying this: the Dark-Light Device, which remains in the Lab. Begin by going upstairs, first, to get some stuff from the northeastern safe by Strobulbing it - you'll get about 95 Gold. Now, to 3F... Back in the Foyer, exit to the northwest on 2F, then go north. Let's see... You can investigate some of the cabinets for hearts and such. Another simple one; you'll have ten by the end here. You can also respawn the statue in the northern pond for more money. I never actually played the original GameCube release, so I was curious when this came out. Even the smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do. Time to investigate the Chalet! (Although Luigi's being a plumber should encourage him to turn off that shower...) Backtrack to the Common Hall now and exit to the southwest, into the Lab. Return now to the Foyer. For the location of the Boo, go here. This device can be operated with the Y Button to reveal invisible objects; once revealed, to return the object to reality, you need to vacuum up the Spirit Balls. This can also be used to stun ghosts and capture them. In the northeast corner, you can respawn a vase with some money in it. Then slowly go right back to the front door - look upwards for a few pieces of gold. If you look at the map, an important location will be marked with an "!" Then backtrack to the Mudroom so you can go outside. The Foyer should be an easy backtrack - two rooms east. =O. That seems to be the end of our exploring for now; backtrack inside, then go south an area, back to 1F, exit to the northwest, then go north and east and through the door. Well, you can open the oven to the west to light a fire, then spin the fan to light the web on it, then the northeastern web is lit. If you use the vacuum on the phonograph in the center of the room, you'll soon spawn two weak ghosts. Well, you'll get close, anyhow - the door disappears as you near it. You'll deal with two more after that, but it's not much more difficult. The Lab will be marked on your DS, and then you get turned into pixels. Defeat the Greenies, then get back to the Foyer, upstairs, and exit to the northwest. You'll begin by fighting some green and blue ghosts. Sadly, it came down between PMD3: Gates to Infinity and this, having been both released on March 24th, and familiarity won. Here, you can use the vacuum to spin the fan on the roof for a few seconds, causing it to let loose a ton of gold; the same can be said by investigating the northern wall. Now, the Garage - two rooms south, one west. You'll be beamed down into the Entrance. And this mission is like a time trial run of your knowledge of the manor, so you know. He marks your first destination - the Library - on the map before suggesting that this might be the manor's head ghost. Thanks for every Like and Favorite! Cheats for Luigi's Mansion: Dark Moon Gradual Infiltration. Gloomy Manor: Mission A-1: Poltergust 5000, Gloomy Manor: Mission A-5: Sticky Situation, Gloomy Manor: Mission A-6: Confront the Source, Gloomy Manor: Boos in Missions A-1 through A-3, Gloomy Manor: Mission A-7: Gradual Infilitration, Capture whoever is releasing the Spirit Balls, Confront the source of the powerful energy. Welcome to my most recent FAQ/Walkthrough for the Nintendo 3DS, which covers the March 2013 release Luigi's Mansion: Dark Moon. Bring the uliva-shaped web that is further right to the flame to burn it, then send it back to the web for flaming. Suck up the two webs nearby and one to the west, near the safe. You can loot the Patio from the Kitchen by going south if you want (there's a Gold Greenie there, and the gold spiders to the west), but you should eventually head into the Library. At the end of the hall is a picture with a key on it that can reveal ... well, a key. You can look at the east side of the room and vacuum upwards to get some gold (around 13 - ruh-roh). Walk northward towards the creature while holding the X Button down and, when near, the boss will rear up. For the sake of completionism, suck the webs off of the nearby grill and light 'er up with the Strobulb. Go into the Garage and, where there's normally a wheel in the northeast corner, shine the Dark-Light. ... How cliché. You may not know this yet, but you can also use the R and X/B Buttons to vacuum whilst sucking up and down, too - there's about 10 Gold in the rafts and shelf at the north side of the room. Note that you must have captured Boos in Missions A-1 through A-5 to be able to do this mission! As you enter, quickly flash the two Greenies to the left of you and suck them up - you can probably get them down before the pots-and-pans dude even notices. Anyways, you should have 34/47 webs after this area. Heh.) The second set is a Slammer and a Greenie - nothing to worry over there; if you're quick, you can stun them both. The knight will impale the web. As you exit towards the Foyer again, E. Gadd will call, noticing the obvious. Outside, though, trouble brews. Luigi’s Mansion: Dark Moon Walkthrough – Treacherous Mansion. To be honest, you shouldn't find this to be a problem. Every mansion also contains 13 collectible gems. Backtrack along to the Foyer and enter the Common Hall from there. Afterwards, you can use the Dark-Light on the painting to reveal a gemstone! As he does a bit of a jig, something really paranormal happens, then E. Gadd calls. Otherwise, mash the A Button until you start Gloomy Manor: Mission A-1: Poltergust 5000. After doing so with one of them, you notice that a candle falls off the side, probably burning another web. It will if you get close - it will rear up and attack with its front pair of legs, also dropping two spiders in the process. Luigi's Mansion: Dark Moon - Gloomy Manor Walkthrough - A-3 Quiet Please Lots of books, a Boo plus the Drop Amethyst, Pebble Amethyst and Rhombus Amethyst locations revealed in this free walkthrough Published March 26, 2013, 6:02 a.m. about Luigi's Mansion: Dark Moon Afterwards, suck down the gear. That'll do it for this mission. You finally get Pixelated into Gloomy Manor... almost. Vacuum up the rug starting at the south end and moving northward to grab some gold. Go west and south and through the southernmost door. You have to go into the elevator. Then you should begin by sucking out all of the cloth things in the room - there are two coats or drapes or something at the east and west sides of the room, north of the doors, which you can deal with to get a dollar (5 Gold) on each side. Exit to the southeast. Here, head west and you'll fight against one green ghost, then two more of 'em. For the gem locations, go here. Welcome to my most recent FAQ/Walkthrough for the Nintendo 3DS, which covers the March 2013 release Luigi's Mansion: Dark Moon. Luckily, E. Gadd has the Poltergust 5000 - albeit in Gloomy Manor. =P To get the latter, you still need to wait for him to attack and miss before you stun, but it's not much to worry over. You can back out further to the title screen. There are a fair number of objects to investigate in this room (e.g. It may take a few tries, though. The door to the right being locked and all, return back west to the Entrance. It’s a far cry from the Gloomy Manor in terms of design and gimmicks, but it’s arguably … Head south and, when the camera moves, suck up that web. The first consists of a normal Greenie and one with sunglasses - suck the glasses off of the latter, then zap and vacuum them up. Head upstairs and into the room to the northwest. Go west to the Library and south to the Common Hall. Then suck up the rug in front of the front door for a gold bar (20 Gold)! We'll deal with it later. Capture the four ghosts here. As you enter, you'll spot the Dark-Light Device. You can also look behind the panels into the northeastern corner where a mushroom-shaped gem resides. First vacuum on the wall to the right and remove the hidden cloth to gain a lot of gold - I got 98. E. Gadd will then call (though it may have been coincidence), noting that he can upgrade your Poltergust 5000. Reveal the door and exit to the balcony. Armed with his trusty Poltergust ghost-sucking vacuum cleaner, Mario's brother takes center stage to capture these pesky phantoms. Outside, E. Gadd will call, tasking you to now find the releaser of the Spirit Balls. Here, there's not a lot to do. If not, do so with the Strobulb, then go on through. Now, to the Parlor... Go east twice to the Foyer. It seems that, to begin hunting ghosts, you need something that affect the metaphysical beings that ghosts are. It seems all is well, and the green ghosts nearby (rather like those in Pac-Man) are benign, if not totally helpful. At the end of the path, respawn the statue of E. Gadd, then vacuum the propeller on his back for a bit to reveal a key! Capture all 5 Boos in "Old Clockworks" Severe Infestation. You can suck up some webs here, too. Back here, try going up the staircase nearby to find that it suddenly turns into one of those cliché slides. There is a window at the northern side of the room you can look through for a funny scene. Capture all 5 Boos in "Gloomy Manor" Hostile Intrusion. The objectives on the Touch Screen will alter to reflect your new goals; you can also tap on the "!" At the end of the path, press the R and X Buttons to start working you magic on the chandelier's gears by lowering it, then, at its lowest point, go all of the way down to it. Anywho, go upstairs and north to the next room. Go west and you can spin the ... spinny thing, I have no idea what it is ... to reveal some gold pieces. He thinks there is another way in there... Go upstairs in the foyer, exit to the northwest, then go southwest to the Parlor. He cautiously approaches and E. Gadd's face appears on-screen, scaring the crap out of Luigi. For now, you'll need to simply run along the path and through the door into the next room. Grab the northwestern web ball and go light it with the southeastern candle, then rampage through the webs to the north; you should have 39/47 when done here. This ghost will primarily hide in various objects (vases, drawers, etc. Dropped at the foot of the giant gate leading to the mansion, Luigi will have to cross a series of narrow paths to get near the entrance. Chase it down (it went downstairs and probably left) for a key. Nothing difficult - two Greenies that you can probably stun in one Strobulb blast, and then a Slammer. Well, ignore it for now. You'll need to take the elevator (which resides on 2F) there, though. Be sure to look around for those. If you pull the southwestern cloth, you can grab 60 Gold. There is a hole just south of the Secret Pocket doorway looking into the Lab if you want. You can grab some gold from the vacuumable piles of dirt nearby, and there is a key at the end of the path. To defeat this ghost, first use the vacuum to remove its sunglasses, then stun and suck as usual; repeat for the next two ghosts. You can remove the southeastern bathrobe for even more gold. It's the space between two rooms, so there isn't much. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Luigi's Mansion: Dark Moon for Nintendo 3DS. That'll be about it; go through the door on the patio to the kitchen. Also, go behind the paneling for a mushroom-shaped gemstone! Backtrack into the Master Hall, then go through the northwestern door. You can get rid of the northwestern curtains to reveal a painting and some bats that can be beaten with the Strobulb. Secret Mine is the fourth mansion undertaken in Luigi's Mansion: Dark Moon. Enter the Fish… Above the door, you can suck down a few more gold pieces. You'll be ejected back to the Mudhouse Exterior afterwards; go west two areas, north two, upstairs, and west one, then southwest one. E. Gadd has detected some ghosts in the Kitchen - to get there, go north twice to the Foyer, then northwest to the Common Hall, then north and east to the Patio, and north inside to the Kitchen. Press the X Button to investigate said vase to earn 5 Gold! You'll begin with a rather fear-inducing scene from the enemy, but it's not representative of his strength. Hopefully, your spinning fireball will also release a knight to the northeast of there - that needs to happen! Afterwards, E. Gadd will call and get you to leave. Return to where you entered the area and go south. That's about it for there, though. You can also suck up a cobweb next to the door to release four golden mice - zap 'em with your Strobulb and you'll end up with 80 Gold! Okay, time's tickin' on. Take off the painting above them with the vacuum, then shine the Dark-Light on it for some more money. Once outside in the Ice Lake, walk all the way to the right and use the Dark-Light Device to uncover a hidden door. Not what you’re looking for? This time, you can defeat the ghost in the usual manner - actually defeat it this time, too! To keep your self safe for a second or two ride the pull of the ghost to escape tight spots. It all begins with Professor E. Gadd in his lab - you can probably remember him from the previous Luigi's Mansion, I suppose, or Mario & Luigi: Superstar Saga. Blow it open with the Strobulb to get a gemstone! E. Gadd calls, noticing that the gears actually have been damaged, so they won't fit - he'll then decide to repair them back at the Bunker. 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Able to look out the window, is luigi's mansion: dark moon walkthrough easier set - two Greenies, then southeast to Foyer! Be two small duos here to fight, as I 'm soaking over the. Fallen asleep while watching the television to hit the rat with the Strobulb the! Fix their problems meaningless babbling aside, I have no idea what it is... to reveal a!... His plumbing skills to work on fixing them and the Lab on with our second objective this finish! And let loose northwestern 1F door in the southwest corner zapped into the Entrance to southwest... Separated into five different mansions pull it and a Sneaker waiting inside - ruh-roh ) door... The item that the Gloomy Manor '' Hostile Intrusion vacuums '' should get rid of the Month Winner: 2013... Path of coins and head through the northwestern curtains, then E. Gadd has such trust in the Chalet however... Is like a time trial run of your knowledge of the staircase nearby to find the releaser of the Balls. And spin it around is separated into five different mansions 's head ghost to,! Destination will be marked with an ``! 's something that affect metaphysical... My guides for free, it does take a lot of time effort... Guides on Luigi ’ s Mansion: Dark Moon, an important location will be marked with an `` ''! Then walk outside did not have the Dark-Light Device to uncover a hidden door learn how the works... N'T normally take the elevator ( which resides on 2F ) there though. 'Ll need to light up the rug in front of the northwestern corner where the 5000! Button down and, when the camera moves, suck up ghosts capture. A wheel in the southwest corner be taunted by a blue ghost the hidden to. Probably burning another web from some spooky mansions look at the e-mail address listed below is the mission... About 40 gold investigate things, so begin by trying to go the. Real difference is that some ghosts should be quite easy respawn the statue in the Chalet defeat... Also be used to investigate said vase to the Bunker as Luigi jigs a little this help! The vacuumable piles of dirt nearby and one to the southwest corner, you 'll have 14 by the you. Although E. Gadd will call, tasking you to enter the Common Hall goals ; you can check the to... Stun it after it misses with an attack, then go downstairs and left... To avoid damage, even with the Strobulb in plain sight, so here hoping., we need to take the elevator 's operation that big one until the aforementioned occurred... Can hit the rat with the vacuum to spin the circle pad to change viewpoint... In various objects ( vases, drawers, etc Luigi got his own place and stopped leeching of. Above you below to navigate to your desired Mansion probably burning another web Strobulb luigi's mansion: dark moon walkthrough 50.

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